You can also apply them as accessories with a plugin and they should loosely follow, but your mileage may vary. Now mostly compatible with my NSFW pack! Add bits directly to the hips bone and they will stay. Physbones tongue now doesn't depend on a glitch, it's now done through parameter animation instead.Weight painting tweaked so butt doesn't get crushed as much and hips are a lot more stable (Introduces some weirdness but at least you can attach "things" to your hips and they'll look fine).Butt bones now parented to legs by default.Extra Assets and Add-ons for this base are coming soon! Follow me so you don't miss them! New FBX v2 does not require parent constraints! Butt bones are simply there for you to add physbones or animate as you want. If you choose to make your project from scratch using the model files, remember to add a parent constraint with a weight of 0.8 for the "butt.L" and "butt.R" bones, as they need to loosely follow their respective legs (IE: parent constraint butt.L to leg.L) Follow Me on Twitter for updates: /GTxuria
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