![]() ![]() A common use case scenario for this mode might be picking the best channel for your home wireless network, or trying to find the best location for the access point for coverage. Physical Grouping Mode works best when you are working with a single access point. Each line item then represents one physical radio on an access point that is the host of more than one (virtual) SSID's. With Physical Grouping, all virtual SSID's on the same radio are grouped together. ![]() You can select which mode to use with the Physical/Logical buttons. InSSIDer 4 groups access points Physically (multiple SSID's on one access point) or Logically (multiple access points with the same SSID, all part of one ESSID). An Android-specific user guide is coming soon! This User Guide is for Mac and Windows, but concepts discussed here can usually be applied directly to the Android version. InSSIDer 4 is cross-platform, which means that it is nearly identical on Windows, Mac OS X, and Android. InSSIDer 4 shows you where your neighboring WiFi networks are overpowering, helping you avoid co-channel and overlapping interference. Using inSSIDer from the same locations where people use the WiFi will shed light on the best channel for every user. NOTE: As of June 30, 2017, inSSIDer 4 is no longer available for purchase.īy performing a quick scan of your environment with inSSIDer, you’ll be able to ensure you’re operating your network on the best channel possible.Ĭhannel decisions should not be made from just the access point’s perspective. ![]()
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![]() ![]() Allows you to split-tunnel by application.
![]() You can also apply them as accessories with a plugin and they should loosely follow, but your mileage may vary. Now mostly compatible with my NSFW pack! Add bits directly to the hips bone and they will stay. ![]() Physbones tongue now doesn't depend on a glitch, it's now done through parameter animation instead.Weight painting tweaked so butt doesn't get crushed as much and hips are a lot more stable (Introduces some weirdness but at least you can attach "things" to your hips and they'll look fine).Butt bones now parented to legs by default.Extra Assets and Add-ons for this base are coming soon! Follow me so you don't miss them! New FBX v2 does not require parent constraints! Butt bones are simply there for you to add physbones or animate as you want. If you choose to make your project from scratch using the model files, remember to add a parent constraint with a weight of 0.8 for the "butt.L" and "butt.R" bones, as they need to loosely follow their respective legs (IE: parent constraint butt.L to leg.L) ![]() ![]() Follow Me on Twitter for updates: /GTxuria ![]() |
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